
[Update Date/Time]
2026-04-16 at 07:00 UTC
[Update Details]
A new battle pass season has started!
Johto Special Shop Now Available!
Prize Machine updated! Tea Party Style: Clefable now available!
Treasure Chest Challenge updated! Aurora Style: Suicune now available!
The effect radius for gaining Exp. Points has been adjusted from 6 meters to 7 meters.
You can now enable All-Star Draft Pick in tournaments! This will heighten the need to strategize in each match!
• Shop Updates
• Event Updates
• Bug Fixes
• Text Fixes
If the app has not been updated on your device, please restart the app to apply this update.
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New Rule: All-Star Draft Pick Arrives!
The new All-Star Draft rule has been added to the custom rules in Tournament Mode!
■ What is All-Star Draft Pick?
All-Star Draft Pick is a special rule for Best-of-3 or Best-of-5 Unite Battles where any Pokémon that has stepped onto the stadium can no longer participate in subsequent matches, stepping back to cheer on their allies instead. Regardless of which team used them, all 10 Pokémon that gave their all in a match will automatically become unselectable for the rest of the series.
This rule requires trusting in a wide variety of Pokémon to secure victory, rather than relying on a select few. The bonds formed through training with various Pokémon will truly shine here, giving every Pokémon the chance to be the star of the show.
In All-Star Draft, your ace partner can only be chosen once per series. Will you save them for a crucial moment, or pick them early before the opposing team does? Enjoy the deep strategy of drafting diverse team compositions by fully understanding the unique strengths of each Pokémon.
■ Setup and Details
How to Apply: Select a Draft Mode map from Tournament Mode, and turn ON All-Star Draft in the Custom Rules menu.


Auto-Ban Feature: The 10 Pokémon used in a match cannot be selected by either team during both the Ban and Pick phases of subsequent matches.
Example: At the start of Game 3, the 20 Pokémon used in Games 1 and 2, plus the 6 Pokémon newly banned for Game 3, will result in 26 unselectable Pokémon.

Editing the Ban List: The lobby host has the ability to manually edit and manage the ban list.
How to Edit: After saving and closing the Custom Rules menu once, reopen it and click the pen icon that appears to make manual adjustments.


Get ready for unpredictable matches where team rosters change every game! Use your deep knowledge of different Pokémon and the bonds you’ve built to master this highly strategic new mode.
Experience System Adjustment
The range for gaining EXP when assisting in a wild Pokémon KO was too narrow, often resulting in long-range attackers missing out on EXP despite contributing to the KO. To resolve this, the EXP sharing radius from a knocked-out wild Pokémon has been buffed from 6m to 7m.
Balance Adjustments

Changes have been made to some Pokémon stats and moves to adjust the balance of Unite Battles.
【Azumarill】
• Whirlpool
Healing amount: 12% Increase
• Play Rough
Damage: 8% Increase
• Unite Move: Belly Bash
Attack increase amount: 20% Increase
Attack increase duration: 5s → 8s
Azumarill has not seen adjustments in a while. To help it perform better in Unite Battles, its move healing, damage, and the self-buffs from its Unite Move have been buffed.
【Zeraora】
• Volt Switch
Cooldown: 8s → 7s
Damage: 12% Increase
• Wild Charge
Damage: 8% Increase
• Unite Move: Plasma Gale
Unite Gauge energy required: 100,000 → 90,000(10% Decrease)
To allow Zeraora to fully utilize its traits as a Speedster capable of quickly taking down the opposing team’s backline, its move damage has been buffed and its Unite Move energy requirement has been lowered for more frequent use.
【Alolan Ninetales】
• Avalanche
Cooldown: 7.5s → 7s
Damage: 10% Increase
• Blizzard
Cooldown: 7.5s → 7s
• Dazzling Gleam
Cooldown: 7.5s → 7s
Damage: 10% Increase
• Aurora Veil
Cooldown: 13s → 12s
• Unite Move: Snow Globe
Damage: 8% Increase
Alolan Ninetales has struggled with exceptionally low damage output compared to other Attackers for a long time. Its moves have been buffed to make it easier to deal consistent damage throughout the match.
【Snorlax】
• Block
Cooldown: 8s → 7.5s
• Yawn
Cooldown: 10.5s → 10s
• Unite Move: Power Nap
First knock-up duration: 0.6s → 1s
Second knock-up duration (when rolling over): 0.6s → 1s
Snorlax’s crowd control abilities have been buffed by reducing their cooldowns and increasing the disruption time of its Unite Move, making it easier to lock down opponents and set up plays for allies.
【Espeon】
• Psybeam
Cooldown: 7.5s → 7s
Damage: 10% Increase
• Future Sight
Additional damage on follow-up: 8% Increase
• Unite Move: Psychic Soleil
Damage: 5% Increase
As an Attacker with low mobility that struggles to maintain distance, Espeon has not been dealing enough damage for the risk. Its move damage has been buffed across to help it make a bigger impact from the mid-to-late game.
【Zoroark】
• Shadow Claw
Damage: 10% Increase
• Night Slash
Damage from the leaping attack: 20% Increase
Healing from the leaping attack: 20% Increase
• Unite Move: Nightfall Daze
Unite Gauge energy required: 90,000 → 80,000 (10% Decrease)
The damage and healing from the leaping attack of Night Slash did not match the difficulty of executing the move. These have been buffed. Additionally, Shadow Claw’s damage has been buffed and its Unite Move energy requirement lowered, reducing the likelihood of Zoroark jumping into the enemy team, failing to secure a KO, and being knocked out in return.
【Clefable】
• Heal Pulse
Healing amount: 15% Increase
• Moonlight
Cooldown: 8.5s → 8s
• Unite Move: Wonder Wish
HP Recovery: 25% of missing HP → 30% of missing HP
To improve Clefable’s early-game support capabilities, Heal Pulse’s healing has been buffed. Additionally, the cooldown of Moonlight has been lowered and the healing of its Unite Move has been buffed, allowing it to survive and support allies more effectively in the late game.
【Blastoise】
• Hydro Pump
Cooldown: 5.5s → 6s
Damage: 8% Decrease
• Surf
Cooldown: 7s → 7.5s
Blastoise maintained a very high win rate due to its long-lasting crowd control and high damage output, which allowed it to win damage trades too frequently. Its move cooldowns and damage have been nerfed to bring it back in line.
【Mega Charizard X】
• Ability: Solar Power
HP Recovery when landing a basic attack on a burned opposing Pokémon: 3% of missing HP → 2%
• Ability: Tough Claws
HP Recovery when landing a basic attack on a burned opposing Pokémon: 6% of missing HP → 4%
Mega Charizard X’s healing capabilities while Mega Evolved were too high, making it extremely difficult to knock out even when focused by multiple opponents. To balance this against its massive offensive power, its healing has been nerfed.
【Ceruledge】
• Bitter Blade
Damage: 5% Decrease
• Phantom Force+
Cooldown: 7s → 8s
The upgraded cooldown for Phantom Force was too short considering the powerful invulnerability it provides, so the cooldown has been nerfed. Additionally, the previous damage buff to Bitter Blade increased its healing too much, making Ceruledge stronger than intended. Its damage has been nerfed slightly to balance this out.
【Greninja】
• Basic Attack
Adjustment: When landing basic attacks (including boosted attacks) on wild Pokémon at close range, the damage cap previously applied to the total basic attack damage. This has been changed so the damage cap now applies specifically to the additional damage based on the target’s remaining HP.
• Surf
Damage: 10% Decrease
Healing amount: 8% Decrease
• Double Team
Illusion damage: 20.5% of Greninja’s damage → 15%
Following previous durability buffs, Greninja was able to secure knockouts with Surf too consistently, leading to an overly high win rate. To balance it against other Pokémon, the damage and healing of Surf, as well as the damage of Double Team, have been nerfed.
【Psyduck】
• Psychic
Cooldown: 6.5s → 7s
Hitbox duration: 0.45s → 0.33s
The hitbox for Psychic occasionally lingered and hit opponents even after the move’s visual effects disappeared. The hitbox duration has been nerfed to match the visual effects.
Bug Fixes
The following bugs have been fixed.
• Fixed an issue where Zapdos could instantly score twice on a broken goal using its Unite Move.
• Fixed an issue on the Nintendo Switch version where selecting Move Set 2 in the Draft Mode prep screen prevented Zapdos from learning Thunderbolt and Zap Cannon.
• Fixed an issue where the pause in movement during evolution was shorter for Empoleon, Vaporeon, and Sirfetch’d compared to other Pokémon.
• Fixed an issue where Machamp’s Submission did not trigger the effect of Vanguard Bell upon hitting an opposing Pokémon.
• Fixed an issue where Metagross’s Zen Headbutt failed to deal damage or knockback when hitting an opposing Pokémon through a thick wall.
• Fixed an issue where Zacian’s Unite Move, Sovereign Sword, allowed the aiming direction to be manually selected.
