Pokémon UNITE

March 5, 2026 Patch Notes “Long-Range Tactics”

[Update Date/Time]

2026-03-05 at 07:00 UTC

[Update Details]

Treasure Chest Challenge updating soon! Neo Guardian Style: Garchomp will be available!

• Shop Updates
• Event Updates
• Bug Fixes
• Text Fixes

If the app has not been updated on your device, please restart the app to apply this update.
While the game is updating, you may not be able to connect to the server. If this occurs, please try again later.

 

Balance Adjustments

To adjust the balance of Unite Battles, some Pokémon stats and moves have been changed.

[Gardevoir]

• Confusion

Damage: 15% increase

• Psychic

Movement speed decrease: 50% → 60%

• Moonblast

Time opponent is left unable to act: 1.2s → 1.6s

Since all of Gardevoir’s moves require targeting a specific location or direction, the hindrance effects of Psychic and Moonblast have been strengthened to match the risk of missing. Additionally, the damage of Confusion has been increased to improve stability in the early game.

 

[Greninja]

• Stats

HP: 3000–5420 → 3200–6000
Sp. Def: 30–149 → 64–240

• Boosted Attack

Damage: 8% increase

• Bubble

Damage: 10% increase

• Smokescreen

Cooldown: 13s → 12s
Movement speed increase: 10% → 30%

Greninja’s durability was extremely low, making it difficult to perform well, especially between levels 5 and 7. Stats have been improved to increase survivability so Greninja can actively participate even in chaotic team fights, and its mobility and damage from the mid-game onward have been raised.

 

[Cinderace]

• Ability: Blaze

Damage: 17% increase

• Boosted Attack

Damage: 8% increase

• Ember

Damage: 15% increase

• Low Sweep

Cooldown: 7.5s → 7s

To allow Cinderace to better unleash its explosive power as an ace striker expected in the late game, the Pokémon’s damage capabilities and mobility from the early to mid-game have been strengthened.

 

[Latios]

• Draco Meteor

Damage of the second and subsequent meteors: 30% of the first meteor’s damage → 50%

• Unite Move: Infinite Strike

Required Energy: 100,000 → 90,000 (10% decrease)

Even when accumulating a lot of Eon power on the Draco Meteor, the low damage of the second and subsequent meteors often resulted in situations where Latios could not perform well. The damage of the second and subsequent meteors has been increased to allow Latios to utilize its characteristic of infinite growth.

 

[Garchomp]

• Ability: Rough Skin

Cooldown after triggering: 2s → 0.6s
Reflected damage ratio: 30% → 12.5%

• Dragon Rush

Damage reduction effect: 30% → 45%

• Unite Move: Livid Outrage

Damage: 8% increase

Garchomp’s durability when approaching opponents and its ability to finish them off have been strengthened. Furthermore, the effects of the Rough Skin have been enhanced to allow Garchomp to fight back better against melee Pokémon.

 

[Sirfetch’d]

• Stats

Cooldown reduction: 0 → 5% (at Lv. 5), 0 → 10% (at Lv. 9)

• Fury Cutter

Mechanic Change: If interrupted, the remaining cooldown is now reduced by 50%.

Since the cooldown of Sirfetch’d’s moves in the late game was long compared to other Pokémon, making it difficult to be effective, the cooldown reduction from its stats has been increased. Additionally, because the risk was extremely high when Fury Cutter was interrupted, an effect has been added to partially reduce the cooldown when interrupted.

 

[Cramorant]

• Ability: Gulp Missile

Mechanic Change: Can now move while catching an Arrokuda.

• Hurricane

Mechanic Change: Added an effect that increases attack speed by 40% for 3 seconds after use.

• Air Slash

Damage: 10% increase
Cooldown reduction on hit: 5% → 8%

• Air Slash+

Recovery amount: 10% increase

• Unite Move: Gatling Gulp Missile

Damage: 12% increase

As Cramorant’s ability to deal damage to opponents was weak compared to other Attackers, leading to a continued lack of effectiveness in the current environment, its overall damage has been increased. Additionally, the vulnerability window when catching Arrokuda has been reduced.

 

[Mega Gyarados]

• Dragon Breath

Basic attack damage after hitting: 10% decrease
Attack speed increase: 40%/55%/70% → 30%/40%/50% (varies by number of targets hit)
Automatic attack damage while Mega Evolved: 15% decrease

• Waterfall

Cooldown: 6s → 7s
Damage: 15% decrease

• Unite Move: Dragon Current

Mega Evolution duration: 20s → 15s

To suppress Mega Gyarados’s overwhelming power when Mega Evolved, its damage capabilities and the duration of the Mega Evolution have been reduced. Additionally, since its mobility, durability, and damage were all too strong even when not Mega Evolved, downward adjustments have been made focusing on the damage and usage frequency of Waterfall.

 

[Gyarados]

• Dragon Breath

Basic attack damage after hitting: 10% decrease
Attack speed increase: 40%/55%/70% → 30%/40%/50% (varies by number of targets hit)

• Waterfall

Cooldown: 6s → 7s
Damage: 15% decrease

Similar to Mega Gyarados, Gyarados’s mobility, durability, and damage were all too strong overall, so downward adjustments have been made focusing on the damage and usage frequency of Waterfall.

 

[Mega Charizard Y]

• Flamethrower

Movement speed increase while Mega Evolved: 15% → 10%

• Unite Move: Earth Crusher

Required Energy: 100,000 → 110,000 (10% increase)
Mega Evolution duration: 20s → 15s
Movement speed increase: 30% → 10%

Due to Mega Charizard Y’s overwhelming mobility when Mega Evolved, its ability to deal damage one-sidedly from a safe distance was too strong. By lowering mobility, duration, and frequency while Mega Evolved, and limiting the time Mega Charizard Y can display this powerful performance, the balance between risk and return has been adjusted.

 

[Blastoise]

• Surf

Damage: 15% decrease
Shield amount: 15% decrease

• Unite Move: Hydro Typhoon

Required Energy: 80,000 → 90,000 (12.5% increase)

Blastoise’s ability to deal significant damage to opposing Pokémon while gaining high durability was too strong, so downward adjustments have been made, primarily to Surf.

 

[Mimikyu]

• Stats

HP: 3300–7800 → 3300–7200

• Shadow Sneak

Cooldown: 9s → 9.5s
Additional damage: 6% of opponent’s missing HP → 4%

• Unite Move: Play with Me…

Damage: 8% decrease

Due to Mimikyu’s high mobility and powerful additional damage based on the opponent’s missing HP, there were many situations where targeted opponents could not escape. Mimikyu’s damage has been reduced, and its durability has also been lowered to create room for targeted opponents to counterattack.

 

[Mewtwo Y]

• Psystrike

Damage: 10% decrease

• Teleport

Cooldown: 10s → 12s
Movement speed increase: 30% → 15%

With outstanding mobility and high damage capabilities, Mewtwo Y continued to safely launch powerful attacks from a distance one-sidedly. By reviewing the mobility and cooldown of Teleport, an opening has been created to allow opposing Pokémon to counterattack, adjusting the balance between risk and return.

 

[Scizor]

• Dual Wingbeat (Scyther)

Recovery amount: 15% decrease
Additional damage of the second hit: 20% of opponent’s missing HP → 15%

• Unite Move: Green Star Dive (Scyther)

Damage: 10% decrease

Scyther’s one-sided KO capability through powerful burst damage was too strong, so adjustments have been made to slightly curb its damage.

 

[Dhelmise]

• Anchor Shot

Mechanic Change: Changed so that it no longer leaves opponents in a Hindrance Resistant state unable to act, nor does it pull them.

Dhelmise’s performance in being able to pull in opposing Pokémon even when they were in a Hindrance Resistant state was too strong, so this specification has been changed.

 

[Zapdos]

• Unite Move: High-Voltage Siege

Number of lightning strikes: 10 → 7
Interval between lightning strikes: 0.5s → 1s
Damage per lightning strike: 120% increase

The frequency of lightning strikes from Zapdos’s Unite Move was too high, making the ability to easily render goals defenseless too strong. The number and frequency of lightning strikes have been reduced, and adjustments have been made to keep the total damage—including that from the generated electric fields—consistent.

 

Bug Fixes

The following bugs have been fixed.

• Fixed a bug where Zapdos’s empowered Zap Cannon was dealing unintended damage.
• Fixed a bug where Umbreon would obtain a shield amount greater than the absorbed amount when using its Unite Move to absorb an opponent Pokémon’s shield.
• Fixed a bug where Espeon’s Stored Power empowered by Future Sight and normal Stored Power could be used simultaneously.
• Fixed a bug where the icon frames for Ranked Match Series 33 rewards and Ranked Match Series 34 rewards had the same design.
• Fixed a bug in Solo Mode’s Boss Rush stage where the boss Pokémon would grow stronger every time the same stage was cleared.
• Fixed a bug in some Quick Battles where the “START” button could not be pressed, preventing battles from taking place.
• Fixed a bug in Tournament Mode where the move sets of Pokémon not owned could not be configured, even when the custom rule “Unlock All Unite Licenses” was set.
• [Fixed Feb 28] Fixed a bug on the Nintendo Switch version’s Pokémon roster screen where changing Urshifu’s move set was not immediately reflected.
• [Fixed Feb 28] Fixed a bug where the game would lag when the cream from Alcremie’s Recover disappeared.
• [Fixed Feb 28] Fixed a bug where players would become unable to learn new moves during battle under certain conditions.